🧪 Project Epoch Simulators
Built from scratch. Tested in-game. Tuned to Project Epoch's actual numbers.
Public simulators (wowsims/tbc, the various TBC spreadsheet calculators) extrapolate from generic 2.4 or 3.3.5 client data. They're great — and free, and open-source, and always will be. But Project Epoch isn't a stock private server. Custom items, reworked talents, server-side modifiers, balance patches that don't appear in any data dump — none of that is in a public sim by default.
What makes these different
- Coefficients validated in-game — abilities tested against real PE combat logs (the same logs that feed the rest of
epoglogs.com), not extrapolated from a generic TBC model. - PE-specific mechanics — custom item procs, talent reworks, and bug-bug-compatible behaviour that public sims don't model.
- Iterated against parses — sim output is validated against the top parses on epoglogs.com. Disagreements get chased to a formula or coefficient mismatch and fixed.
Why donation-gated?
Each simulator is roughly weeks of work: in-game testing, spreadsheet building, formula reverse-engineering, calibration against parse data, and a long tail of iteration as new patches land. It's the kind of project that needs one person obsessed with a single spec at a time — not crowd-sourced, not weekend hacking.
Free public sims still exist and always will. The simulators here exist additionally — for players who want PE-accurate numbers and are willing to support the work that produces them. If you just want ballpark gear ranking, the free options are perfectly fine. If you're chasing rank-1 parses on epoglogs, this is for you.
🪙 Access tiers
Hunter is free for everyone — the launch demo for the new clean-room engine, shipping with the full talent tree so all 3 specs are selectable in-sim. Subsequent class simulators are tier-gated by lifetime donations.
| Tier | What unlocks |
|---|---|
| Free | Hunter — launch demo with all 3 specs via talents, available to everyone |
| $5+ | Hunter + 24-hour trial of one chosen class simulator — taste it; trial expires, you can pick a different sim next |
| $10+ | Hunter + permanent access to one chosen class simulator as classes release |
| $25+ | Hunter + every other class simulator as it releases — auto-extends to new classes |
| $50+ | All class simulators + early-access betas + colored name + ★ across the site |
🎮 Available now
📋 Planned — class roadmap
Every DPS-capable class on Project Epoch. Each simulator ships with the full talent tree, so you pick BM vs MM vs Survival (or whichever specs the class has) inside the sim itself. Order can shift based on parse-data demand and community interest.
© Copyright & license
© 2026 Defcon (epoglogs.com). All rights reserved. The Project Epoch class simulators listed on this page — their engine code, formulas, coefficients, calibration data, item databases, talent trees, and any other artifact produced during their development — are proprietary works.
Permitted: interactive use of the simulators via the web UI on
sim.epoglogs.com for personal gameplay analysis on Project Epoch. Sharing screenshots, sim
results, and gear-rank comparisons on Discord / forums / streams is encouraged.
Not permitted: scraping simulator output programmatically; extracting, reverse-engineering, or republishing the sim engine / formulas / coefficients; using the simulators or any derived data as the basis for a competing tool; redistributing access to paid tiers without authorisation.
Calibration data (in-game tested coefficients, parse-aligned damage multipliers, item-proc behaviour specific to Project Epoch) takes weeks of work per spec to produce and is the central value the paid tiers fund. Treating it as proprietary keeps the project sustainable. Free tools that don't share this lift (wowsims/tbc, etc.) are explicitly endorsed for users who don't want PE-specific accuracy — see the pitch at the top of this page.